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10 Best Hour of Devastation Uncommon Magic: The Gathering Cards


Here are the 10 best Hour of Devastation Magic: The Gathering Uncommon cards:

  1. Claim // Fame

    This is without a doubt, the best uncommon from this set. This will probably see a lot of play in Standard and Modern. Returning threats like Tarmogoyf and Death's Shadow with haste seems to be really good. Jund decks seem to rejoice so well they could throw a party for it.

  2. Dunes of the Dead

    A land that could be a threat anytime, especially if you have cards that could sacrifice it. I will definitely have it somewhere in my 40-card deck.

  3. Supreme Will

    I'm quite sure this set is probably gonna be slow so cards like Supreme Will might see some play in Limited specially with modes that could either counter your bomb or take advantage by manipulating the top three cards of your library.

  4. Riddleform

    A good threat like no other! The part that "you may" really matters when you have a doubt that he had a spot removal in hand, just play safe and don't turn him into a creature yet until the coast is clear. It's really hard to get rid of Enchantments in a Limited format so cards like this will essentially be a part of any blue decks.

  5. Abrade

    It seems they are getting better at making spells with mode nowadays. Simple but quite effective in Limited and could be seen somewhere in your 75 cards in Standard Constructed.

  6. Doomfall

    For a card that cost three mana where you could choose modes is quite efficient for me, epecially when hand disruption and spot removal is combined in the options.

  7. Unraveling Mummy

    There aren't much zombies in this set but remember that we are opening 2 packs of Amonkhet where you could still pull efficient zombies. I like having Dread Wanderer with this one. Give it Deathtouch, block any attacking creature, revive it at your turn tapped, repeat until you clear the board.

  8. Vizier of the Anointed

    For a player that likes to end games longer than it should, this card is for you. Pull that Angel of Sanction from your library and Embalm it on your next turn.

  9. Consign // Oblivion

    Return a threat your opponent controls at the end of his turn, probably at fourth turn so you could have him discard it and another card. Even if you can't use the Aftermath, returning a nonland permanent means you could could take a Planeswalker out of the field , an enchantment of artifact. It's a catch all semi-removal.

  10. Ramunap Ruins

    An extra two damage could matter a lot on Limited, it gives you extra reach to finish the game. So, why not?

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